ProudNet Introduction
Part I.
Network client for Unity and C#
1.
1.7 Migration
2.
consideration
Part II.
Basic Usage
3.
How to make your C# project use ProudNet
4.
How to use ProudNet DotNetCore Linux server module
5.
Unity plugin file import
6.
Unity plugin file explain
7.
Unity Build - Windows/Android/Mac
8.
Unity Build - iOS(IL2CPP)
9.
Unity Build - WebGL
10.
Set PIDL compile on Mono
11.
Include PIDL compiled result
12.
Connect to Server
13.
Disconnect from Server
14.
Communicate between hosts
15.
Set RMI function and Event
16.
Handling an Error
17.
Running on Unity WebPlayer
18.
AutoConnectionRecovery
19.
Marshalling user-defined types in C# language
20.
How to use ProudNet with Unity3D
21.
ProudNet Introduction movie for Unity3D
Part III.
Sample Program
22.
simple example program at Unity3D.
23.
C/S & P2P chatting at Unity3D
24.
SimpleCSharp
25.
RealtimeSocialVille(Deprecated)
Part IV.
FAQ
26.
Reference
27.
PIDL
28.
Socket Error
29.
1.7 Migration