11.Sample movie

11.1Synchronization of character movement in a 3D game

Game playing synchronization of multiple hosts

Dead reckoning

This sample demonstrates how character movement synchronization works in a 3D world with visible field filtering and broadcasting of character positions using P2P.

11.2C/S and P2P Chatting

Client & Server communication and P2P communication.

P2P group generation and disassemble.

This sample demonstrates how users can connect to a server and chat with other players. Chat room creation and joining for a group chat is also included.

11.3Client Application Crash reporting

This sample demonstrates how crash reporting works - when client crashes, error data is sent to the server and server collects this data for further usage.

11.4Simple DB

Simple game database system using ProudNet DB. This sample demonstrates how DB is used for the following scenarios each time"run" button is pressed in the client program - game information loading, player character creation, item addition, property changes, character & item deletion, and loading cancel.

11.5MO game sample program

Game servers' server-client relationship

Entry server and clients

Lobby server and clients

Battle server and clients

This sample is considered a product level program, and can be used as a guide or in a real online game project with modifications.