Part XII.
Utility Programs of ProudNet
This section explains systems that can help your game development with the use of several utility programs that come along with ProudNet.
16/Mar/16 7:13 PM
1.
Using collection
1.1
Array class
1.2
Linked List class
1.3
Map class
2.
Fast memory manager
2.1
Lookaside allocator
2.2
Fast heap
2.3
Designating as the default allocator of C++ class
3.
Smart Pointer
3.1
Dispose Pattern
4.
Thread Utility
5.
String Class
5.1
Creating a string(format)
5.2
Conversion of Unicode and Multibyte
5.3
String Performance
5.4
Thread safety of string class
5.5
Proud.String
5.6
Proud.StringA
6.
Timer Queue (A module that operates tick event from thread pool)
7.
Making a log
7.1
Writing a log in a file
7.2
Recording a log in database
8.
Data Quantization
9.
Utility API Reference
10.
PIDL Compiler Addon
10.1
애드온 설치
10.2
애드온 삭제
10.3
PIDL 파일 추가 창
10.4
PIDL 파일 추가
10.5
PIDL 파일 속성 창