파트 II.
Basic Usage
02/Jul/21 6:08 PM
1.
How to make your C# project use ProudNet
1.1
1.7.40679 and earlier versions
1.2
Versions over 1.7.40679 less than 1.7.47942
1.3
1.7.47942 or later versions
2.
How to use ProudNet DotNetCore Linux server module
3.
Unity plugin file import
4.
Unity plugin file explain
5.
Unity Build - Windows/Android/Mac
6.
Unity Build - iOS(IL2CPP)
7.
Unity Build - WebGL
8.
Set PIDL compile on Mono
9.
Include PIDL compiled result
10.
Connect to Server
11.
Disconnect from Server
12.
Communicate between hosts
13.
Set RMI function and Event
14.
Handling an Error
15.
Running on Unity WebPlayer
16.
AutoConnectionRecovery
17.
Marshalling user-defined types in C# language
17.1
C# Student Class
17.2
Making C++ CStudent Class
17.3
Making PIDL files
17.4
Making C++ marshalling code
17.5
Making C# marshalling code
18.
How to use ProudNet with Unity3D
18.1
Demo
18.2
Overview
18.3
Practice
19.
ProudNet Introduction movie for Unity3D
19.1
Demonstration
19.2
Overview