32.1.7.31494-master31494

nettention

32.1한국어

2016년 5월 전후로 하여 유니티4, 언리얼 엔진3에 대한 지원이 중단될 예정입니다.

수정

추가

개선

참조

참조 [1]

// 사용
Proud::String dir = Proud::GetCurrentDirectory();

참조 [2]

// 사용
// Windows
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Win32(output);

// Unix
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Unix(output);

참조 [3]

// 생성
LogWriter myWriter = LogWriter.Create("testLog.txt");

// 사용
myWriter.WriteLine("test log 01");
myWriter.WriteLine("test log 02");
myWriter.WriteLine("test log 03");

// 파괴
if (myWriter != null)
{
myWriter.Dispose();
myWriter = null;
}

32.2English

Starting from sometime around May, 2016, Unity 4 and Unreal Engine 3 will be no longer supported.

Revision

Added Features

Improvement

Reference

Reference [1]

// Use 
Proud::String dir = Proud::GetCurrentDirectory();

Reference [2]

// Use 
// Windows
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Win32(output);

// Unix
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Unix(output);

Reference [3]

// generation
LogWriter myWriter = LogWriter.Create("testLog.txt");

// Use 
myWriter.WriteLine("test log 01");
myWriter.WriteLine("test log 02");
myWriter.WriteLine("test log 03");

// destroy 
if (myWriter != null)
{
myWriter.Dispose();
myWriter = null;
}

32.3日本語

2016年5月前後でユニティ4,アンリアル エンジン3に対する支援が中断される予定です。

修正

追加

改善

参照 [1]

// 使用 
Proud::String dir = Proud::GetCurrentDirectory();

参照 [2]

// 使用 
// Windows
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Win32(output);

// Unix
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Unix(output);

参照 [3]

// 生成
LogWriter myWriter = LogWriter.Create("testLog.txt");

// 使用 
myWriter.WriteLine("test log 01");
myWriter.WriteLine("test log 02");
myWriter.WriteLine("test log 03");

// 破壊
if (myWriter != null)
{
myWriter.Dispose();
myWriter = null;
}

32.4中國語

2016年5月左右将停止对Unity 4,Unreal Engine 3的支持。

修改

添加

改善

参照

参照 [1]

// 使用
Proud::String dir = Proud::GetCurrentDirectory();

参照 [2]

// 使用
// Windows
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Win32(output);

// Unix
Proud::CFastArray<Proud::String> output = new Proud::CFastArray<Proud::String>();
Proud::GetStackTrace_Unix(output);

参照 [3]

// 生成
LogWriter myWriter = LogWriter.Create("testLog.txt");

// 使用
myWriter.WriteLine("test log 01");
myWriter.WriteLine("test log 02");
myWriter.WriteLine("test log 03");

// 毁坏
if (myWriter != null)
{
myWriter.Dispose();
myWriter = null;
}